FastStone MaxView, F-Prot Antivirus for DOS, RenameStar, Fraps

Last Freeware Version

Page 35

FastStone MaxView

FastStone MaxView 2.2 (last freeware version)
OS: Windows All
MaxView is a tiny, fast and innovative image viewer that supports all major graphic formats. Its intuitive layout and commands allow everyone, from beginners to professionals, to view and manipulate images quickly and efficiently.
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F-Prot Antivirus for DOS



RenameStar 2.0 (last freeware version)
OS: Windows 98/Me/2000/XP
Man, do you ever have a lot of work ahead of you. You've collected a large number of files, perhaps thousands, that you need to rename. Maybe they're from your digital camera and have insipid names like, 'IMG_0707.' The thought of renaming each file one-by-one in Windows makes your fingers hurt. What a chore! It doesn't have to be. With RenameStar all you do is select a group of files, type in a name, and then click on a button. RenameStar does all the rest of the work, numbering each file sequentially. If a file is an image type supported by RenameStar's preview, it will be shown as a thumbnail in the lower right corner of the screen when you click on the file. If you want to see a larger preview, right click over the thumbnail.
Download the setup file that works with your version of Windows:
Windows XP or Windows 2000 (4021 kB)
Windows 98 or Windows ME (5662 kB)


Fraps 1.9D (last freeware version)
OS: Windows All
The program is designed as a generic tool to monitor framerates in DirectXOpenGL The name itself is derived from the term Frames Per Second (FPS) which is what the program displays in the corner of the game's screen. It measures the framerate by monitoring calls to the Flip procedure in DirectDraw. The game calls the Flip function when it is using double buffering and needs to switch between the two surfaces. As an entire screenful of data is transferred from the buffer, the Flip function waits for the vertical retrace of your monitor before writing the new data to the screen.
Fraps will not work with games that do not use buffering (and the Flip function). Games that do not use buffering are generally ones that do not write large amounts of data to the screen. Typically this will involve games that have static backgrounds and move sprites around (such as War and Realtime Strategy games). What you should be worried about are the rates in games using complex 3D environments, and this is what Fraps works best with.
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